The Game is Up on the risks in the virtual world
Freedom From Abuse and Leigh Day present a conference that looks at online abuse with contributions from experts across research, legal, regulatory and online safety perspectives.
Our children today are said to be digital natives for whom technologies such as social media and online gaming are a second home.
However, it is argued in cases such as Molly Russell’s that not enough has been done by social media platforms to prevent harmful content appearing in front of young users.
As online gaming becomes more popular, so do reports of games being misused to groom and exploit children. In 2021, a survey by the US anti-hate organisation the Anti-Defamation League found that three out of five young people aged 13-17 experienced harassment in online multiplayer games – representing nearly 14 million young gamers – and 10% reported being exposed to white supremacy.
Whilst many young people may be adept users of technologies, they may not be able to navigate the risks of the Internet and related technologies without adult support. What should be done to help young people enjoy the benefits and opportunities of the digital world but at the same time ensure they are protected from harm, including cyber bullying, exposure to inappropriate material, online predators, invasion of privacy and misuse of their personal data?
Freedom From Abuse and Leigh Day present a conference that looks at online abuse with contributions from experts across research, legal, regulatory and online safety perspectives.
Our panel:
- Alison Millar (Chair) | Leigh Day
- Marilyn Hawes (Closing remarks) | Freedom from Abuse
- Jim Gamble (Keynote speaker) | INEQE Safeguarding Group
- Dr Gail Dines | Culture Reframed
- Dr Mandy Sanchez | Culture Reframed
- Simone Vibert | Internet Matters
- Jabeer Butt OBE | Race Equality Foundation
- Jason Shiers | Wide World Coaching
- Nichola Marshall | Leigh Day